Works made by other agencies
Check the latest works made by other agencies
Countess MorkovaNovember 2014
APCO Moscow, based at Тверской район, Russian Federation has been asked to develop Countess Morkova for their brand Moscow Department Of Art & CultureProduct: Moscow Department Of Art & Culture in 2012. This customer case is known in the marketing & communication market for Print, Commercials Archive, Museums, Libraries, Recreation, Leisure, Moscow Department Of Art, Culture Adverts.
King KongNovember 2014
Scholz & Friends Moscow, based at район Крылатское, Russian Federation has been asked to develop King Kong for their brand Volia Product: Volia Broadband in 2012. This customer case is known in the marketing & communication market for Print, Commercials Archive, Home electronics, Home Appliances, Electronics, Technology, Volia Adverts.
Charity Fund "Ronald McDonald House"November 2014
Charity Fund "Ronald McDonald House"
The campaign Charity Fund "Ronald McDonald House" is a McDonald'sProduct: Ronald Mcdonald House Charities advert, born from the union between OMD Russia (based at Войковский район, Russian Federation) and McDonald’s Corporation in 2007. This customer case is known in the marketing & communication market for Print, Commercials Archive, McDonald's Adverts, Fast food, Charities, Foundations, Volunteers.
BBDO Russia Group, based at Даниловский район, Russian Federation has been asked by Bayer AG to develop DRIVER for their brand AspirinProduct: Aspirin in 2011. This campaign is known in the marketing & communication market for Commercials Archive, Outdoor, OTC Medicines (Pain Relievers, Cold, Flu), Aspirin Adverts.
Lipton Social Playground: Lipton JourneyAugust 2016
Lipton Social Playground: Lipton Journey
Task: Come up with a five-minute social network game for playing with friends. The game must be markedly different from Crocodile, another title of the five-minute game series.
Concept: A multiplayer relay race with unusual rules.
Implementation: A multiplayer game where 15 contestants race to the objective - a tea leaf - on a track with obstacles. Before start, each user picks a character - orange, raspberry, peach etc. - each representing a Lipton Tea flavor. By completing each race the player earns points which can be spent toward adding special features to the character (for example, clothes) and moves on to the next race which takes place in another setting. In addition to participating in races, each player has a chance to manage the entire game by using a special power. The goal of the "manager" is to use this main player's magic to everyone's benefit by helping to overcome particular obstacles (build a bridge, help jump higher, etc.) so that as many players as possible reach the finish.
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